Kaldar

Official Name: The Principality of Kaldar 
Ruler: Princess Tiberia Kaddon  
Government:         Feudal
Capital: Kaldar
Major Towns: Gobain & Isover
Resources: Timber & Trade
Population: 95,000 (70% Human, 20% Dwarven, 10% Mixed)
Languages:  Common, Dwarven, Draconic
Common Alignments: Any
Major Religions: Obad-hai (TN), Zilchus (LN), Moradin (LG)
Allies: Dornstadt
 

The Principality of Kaldar is situated at one end of the Dragon pass, a highly dangerous area especially to the east where the forest is inhabited by goblin tribes and is the favourite path for raids from the savages to the east. This and the reliance on the local timber gives the city a frontier feel to it, which only accentuated by the Fortress of Kaldar which dominates the pass. The Fortress was built by the Elves and Dwarves during the Higher Wars to try and hold back the Dragons and is the largest fortress on the continent, with barracks to hold over 2000 men. The city itself is a hive of activity with the trade from the dwarves and timber dominating, the wealth this brings to the rulers of the city is to a large extent spent on mercenaries from Eissenberg to fight the frequent raids from the dragon worshipping savages and defend the logging camps from goblin raids.

Fifty years ago Kaldar formed an alliance with Dornstadt to oust the new Theological council from Ulm but after initial success their Prince was defeated by the army of Hanser and forced to negotiate a peace treaty. This alliance has lasted to try and balance that of Ulm and Hanser but over the last few years has become stained. The last Prince of Kaldar was killed in battle against a large invasion of savages which he defeated in a two day battle leaving his widow as regent until their daughter comes of age in 3 years time. Tiberia has kept control if the city by playing one faction off against the other but has not had a chance to consolidate her position.

The forest to the east of the city is strewn with ruins from before the Higher wars and is rumoured to have at least two dragon hordes amongst them. The goblin tribes live a nomadic existence trying to avoid raids from the savages, patrols from Kaldar and the areas controlled by monstrous creatures.

Kaldar

Kaldar (Small City): Alignment: LN, Population 10,000 (80% Human, 10% Dwarves, 5% Elves, 5% mixed). Authority Figure:- Princess Tiberia Kaddon (female Human, Sorcerer)

Kaldar is a city built around a fortress; this fortress can be seen looming over every part of the city as it sits on a ridge above the northern end of the city. The fortress is the home of the Kaddon family and their retainers, half empty for most of the year due to its size the only time it can ever to be said to be busy is at feast times and that of war. The city below the fortress is constructed from a mix of timber and stone buildings and has a frontier feel to it. The city is usually a hive of activity, as the people trade with their neighbours and produces some of the best furniture and bows in the Successor States. Dwarves from the Glitterborg trade with Volscii from the forests to the north and humans trade with everyone. There is always a strong contingent of Dwarves in the city housed near the southern gate near where the ambassador has his house and usually a company of Dwarves in the cities army.

Gobain

Gobain (Large Town): Alignment CN. Population: 2400, (90% Human, 5% Dwarf, 3% Elf, 2% Other.) Authority Figure: Baron Joham Tannberg (human, cleric)

Gobain is a medium sized frontier town which supports the timber industry in the surrounding forest; it has a stout stone wall and small garrison of approximately 150 troops 20 of which are rangers who patrol the forest to the east of the town. The town has over the years been attacked by both the nearby savages and the goblin tribes of the forest but they usually cannot penetrate the walls. The town is bustling with activity and can be a little boisterous during the evenings when the lumber jacks come into town; there are an unusually large number of taverns and brothels in the town to cater for these men. Baron Tannberg and his family have held the town for the Kaddon family for 60 years since the old Baron was killed by a raiding party. The youngest son Lilarn was caught selling secrets to the Volscii and has not been heard of since, but his elder brother Janish is a loyal son and good father to his two children.

Dragonwatch Abbey

Dragonwatch Abbey (Fortress Village) Alignment: LG, Population: 800 ( 90% Human, 7% Dwarves, 3% mixed) Authority Figure: Abbot Jasab (human cleric)

This Abbey dedicated to Jascar (LG) is situated in the mountains to the north of Kaldar, it is as much a castle as an abbey and is the main place of worship to the god. The abbey was founded during the Higher Wars to help defend the pass against any incursions by Dragons of their human slaves. The inhabitants of the abbey are mainly human but there are always at least 50 dwarves in residence which can be added to the garrison of 150 humans in times of trouble. The population of the castle and surrounding village is about 600 of whom about half serve in the castle as priests of the god. The priests are usually garbed in earth colours with a white cap or hood and fight with a war hammer. Over the last few years the Abbey has also become a meeting point for adventurers who wish to explore the deeper parts of the Volscii forests.

Isover

Isover (Large Town): Alignment: LN, Population 2800 (80% human, 10% Dwarves, 5% Elves, 5% mixed) Authority Figure: Baron Konrad Eissenherz (Human Fighter)

Isover is the main trading town with the dwarves of the nearby mountain halls and as such is relatively wealthy and has a higher than usual number of dwarves in residence. These dwarves are unusual for dwarves in Warlderia in that they are more educated and to humans more refined than most of their cousins. This is because they formed an alliance with the local elves during the Higher Wars to try and hold the Dragons at bay, constant communication and working together affected the outlook of the hall. The town is the most peaceful of the Principality due to the distance from the border with the Volscii and as such has the most prosperous farmland around it. Baron Konrad is a man in his late fifties with only two children surviving. His son Karl is betrothed to Lady Katta Hernson a merchant family who have lately become nobility due to their support of the Princess and his daughter Klethi who was due to marry Lilarn of Gobain until his betrayal was uncovered.

The Mizachi Salt Mines

Years ago this area use to be ruled by the Elves who used human slaves to mine the salt. The mines were very dangerous and many of the slaves died in cave in’s. After Kaegor’s revolt the freed slaves decided they would not continue risking their lives mining the salt. Even though they did not want to go down the mines again they were keen on gaining the profits associated with salt. The only option they saw available to them was to use captured kobolds from the war.

At this time they were not aware of all the problems associated with using kobolds as they had not had much to do with them. Although they kept a close eye on the comings and going from the mines they did not understand how quickly kobolds reproduce. While they got all the salt and ensured all the kobolds left the mine at the end of the day the kobolds outwitted them by laying eyes in the mines.

Within a few years the kobold had enough youngsters to start building their own routes to other sources of food and materials to make weapons. After 20 years the humans had learnt a bit more about kobolds and planned a cull. The kobolds got wind of this plan, but needed more time to muster their forces. A kobold leader name Mizachi stood in front of the human overseers declaring their independence and goading them. The humans were enraged and did not believe the kobolds were brave enough to stand up to them. They decided to make an example of Mizachi in front of the others before they started the cull. They tortured him trying to get him to recant his bold declaration and beg for mercy, but it failed with Mizachi defying the torturers. After hours of torture they executed him hoping this would solve their problems.

They little realised that the young hidden kobolds had used the time to arm themselves and surround the humans. As Mizachi drew his last breath they rose up and overwhelmed the guards. Most they subdued with a few being killed. They then negotiated with the human owners from a position of strength and succeeded in getting their independence without further bloodshed.

The agreement reached was that the kobolds would hand back all the captive guards and would agree that any salt they mined would be sold through the previous owners as middlemen. The area was renamed by the kobolds after their heroic leader who had given his life in the struggle. They have since built a good sized settlement while continuing to mine and sell salt. Some people worry about this unrestrained kobold settlement, but none are keen on entering the salt mines and fighting the kobolds in these dangerous small tunnels. A close watch is kept on the area with frequent patrols around the outskirts and checks made for tunnels being dug out of the area. It is hoped through these means the kobolds can be contained in the area, but many fear they will have to fight them at some point in the damp dangerous mines.

The Principality of Kaldar is situated at one end of the Dragon pass, a highly dangerous area especially to the east where the forest is inhabited by goblin tribes and is the favourite path for raids from the savages to the east. This and the reliance on the local timber gives the city a frontier feel to it, which only accentuated by the Fortress of Kaldar which dominates the pass. The Fortress was built by the Elves and Dwarves during the Higher Wars to try and hold back the Dragons and is the largest fortress on the continent, with barracks to hold over 2000 men. The city itself is a hive of activity with the trade from the dwarves and timber dominating, the wealth this brings to the rulers of the city is to a large extent spent on mercenaries from Eissenberg to fight the frequent raids from the dragon worshipping savages and defend the logging camps from goblin raids.

Fifty years ago Kaldar formed an alliance with Dornstadt to oust the new Theological council from Ulm but after initial success their Prince was defeated by the army of Hanser and forced to negotiate a peace treaty. This alliance has lasted to try and balance that of Ulm and Hanser but over the last few years has become stained. The last Prince of Kaldar was killed in battle against a large invasion of savages which he defeated in a two day battle leaving his widow as regent until their daughter comes of age in 3 years time. Tiberia has kept control if the city by playing one faction off against the other but has not had a chance to consolidate her position. The forest to the east of the city is strewn with ruins from before the Higher Wars and is rumoured to have at least two dragon hordes amongst them. The goblin tribes live a nomadic existence trying to avoid raids from the savages, patrols from Kaldar and the areas controlled by monstrous creatures.

Gobain

Gobain is a medium sized frontier town which supports the timber industry in the surrounding forest, it has a stout stone wall and small garrison of approximately 150 troops 20 of which are rangers who patrol the forest to the east of the town. The town has over the years been attacked by both the nearby savages and the goblin tribes of the forest but they usually cannot penetrate the walls. The town is bustling with activity and can be a little boisterous during the evenings when the lumber jacks come into town, there are an unusually large number of taverns and brothels in the town to cater for these men.

Dragonwatch Abbey

This Abbey dedicated to Jascar (LG) is situated in the mountains to the north of Kaldar, it is as much a castle as an abbey and is the main place of worship to the god. The abbey was founded during the Higher Wars to help defend the pass against any incursions by Dragons of their human slaves. The inhabitants of the abbey are mainly human but there are always at least 50 dwarves in residence which can be added to the garrison of 150 humans in times of trouble. The population of the castle and surrounding village is about 600 of whom about half serve in the castle as priests of the god. The priests are usually garbed in earth colours with a white cap or hood and fight with a war hammer.

Isover

Isover is the main trading town with the dwarves of the nearby mountain halls and as such is relatively wealthy and has a higher than usual number of dwarves in residence. These dwarves are unusual for dwarves in Aeldaria in that they are more educated and to humans more refined than most of their cousins. This is because they formed an alliance with the local elves during the Higher Wars to try and hold the Dragons at bay, constant communication and working together affected the outlook of the hall.